Bulletborn
Bulletborn
Platformer • HAM JAM • Game Jam
Jam Theme: You are the Enemy
Gameplay: 10-30 minutes.
Youtube Video (FULL GAMEPLAY):
How-to-Play:
Mouse - Movement
LeftMouseHold - SlowDown
Play the 1st and 2nd levels, which serve as tutorials (each lasts about 1 minute).
The goal is to hit the target at the end of the level. The target has a heatmap — the darker the color, the more points you earn.
You must maintain enough speed to reach the end and fly through small spaces to collect the blue shapes.
Overview:
This is a 3D level-based action game where you play as the bullet — the villain’s weapon in motion.
The game consists of four levels, with the first two acting as short tutorial stages that introduce the core mechanics. Each level begins with a cinematic setup and transitions into gameplay as the bullet is fired.
Once launched, you control the bullet’s movement on the X and Y axes while it continuously travels forward. Your objective is to avoid obstacles, maintain enough speed to survive the full trajectory, and skillfully pass through tight spaces to collect blue shapes for additional speed. You can manage that with a slow motion mechanic, which can be drained pretty quickly if abused.
At the end of each level, you must strike the target. The target features a heatmap system — the darker the impact zone, the higher the score. Precision, control, and risk-taking determine your final result.
The core experience focuses on reflexes, accuracy, and mastering high-risk paths for maximum points.
Key Features:
- Tutorial Levels - you can play 1st and 2nd level to learn about the game and the mechanics.
- Bullet Movement - bullet can be moved on X/Y axis. It cannot get past a small boundary around it.
- Bullet Flying - bullet is constantly flying towards Z axis and losing speed little by little.
- Collisions - hitting an object would slow you down and bump you little on X/Y axis depending on the hit.
- Hole Pass - passing through small holes where displayed with a small blue shape would give you more speed and more points in the end (if you don't hit the obstacle). Risk = Reward.
- Slowdown Mechanic - you can slowdown time to get past through holes easier. There is a energy bar that you must manage, which goes up while you are not using the mechanic.
- Heatmap - at the end of each level, the target is displayed as a heatmap. The darker the color that you hit, the more points you get.
- Personal Record - you can also see your best personal record for each level.
- Cutscene - small cutscene at the start of the level.
Known Issues:
- Level 5 is disabled as it is unfinished.
- Sounds aren't perfect.
- You could go out of the bullet's way if you push really hard on X/Y axis.
- The starting cutscene is not perfectly timed when firing the bullet.
- On level 4, the cutscene's bullet animation is positioned incorrectly.
- Starts on the levels are not displayed (no time to add them).
Credits:
Game Done By:
- Daniel (Danieljel) - worked on the heatmap.
- Petar (PetarGH) - worked on the UI, sounds, level 4 and bullet speed.
- Ruslan (feliux) - worked on the movement, slowdown mechanic, pass through holes mechanic, collisions, game manager, storing personal best record for each level, level 1-3.
- AI: Small part of the code, helped with brainstorming.
- Third-Party Resources (all FREE assets):
- Music: Unity Asset Store, Pixabay
- SFX: Unity Asset Store
- UI: Unity Asset Store
Thank you for your playing the game! Wish you all the best and have fun!
| Published | 20 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | feliux |
| Genre | Platformer |
| Made with | Unity |
| Tags | 3D Platformer, Tutorial, Unity |








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